BrightChamps · K-12 EdTech · 30+ countries

Designing a High-Conversion Onboarding Experience

Transforming a passive, form-driven onboarding into a guided, conversational experience that drives engagement, cross-sells courses, and reduces refunds.

Conversational UXCross-Sell FlowCoach Marks14-Scene OnboardingWeb + MobileAges 8–15
BrightCHAMPS onboarding — sign-in screen with the student mascot
₹6L/mo
New revenue from course discovery during onboarding
Post-launch result
₹3L/mo
Refunds saved by setting expectations early
Post-launch result
35% ↑
Relative conversion uplift, 10.3% → 14%
A/B experiment
14
Conversational scenes across two persona paths
Form → Dialogue
Role
Lead Product Designer
Timeline
8 weeks · Q4 '23
Platform
Student Dashboard
Track
Customer Success
Team
PM · Eng · QA · Me
Interactive prototype

Click through the flow yourself

The full Figma prototype of the new-user flow. Click, type and tap as a family would.

Open in Figma ↗
01 — The Problem

Signing up felt like paperwork

New families filled in one long form, then landed on the dashboard with no welcome, no guidance and no idea what else BrightCHAMPS offered.

01
Built for adults

A long data form, used by kids aged 8–15. Nothing about it felt like theirs.

02
No guidance

After submitting, families were dropped on the dashboard cold.

10%
Missed courses

Only 10% of families went on to a second course — the flow never showed them the rest.

02 — Who it's for

A child and a parent, signing up together

They sit at the same laptop but want different things from the same five minutes.

The learner
Aditya, 11
  • Feel like he's starting a game
  • See himself in it — a photo, an ID card
  • Get to the first class fast

“I want it to feel like a game I'm starting — not paperwork my mom is doing.”

The parent
Priya, 38
  • Set everything up right the first time
  • Clear steps, in order
  • Confidence the money is well spent

“Just tell me what to do, in order, and show me it's working.”

03 — The Idea

Turn the form into a conversation

Same information, collected differently: a friendly guide, Prof. Greenline, walks the family through short scenes instead of one long page.

Before
  • One long form
  • No one guiding you
  • Ends on an empty dashboard
After
  • 14 short scenes
  • Prof. Greenline leads the way
  • Ends with a free class and an ID card
Small steps

A few fields per screen, never a wall of inputs.

Their name, everywhere

“Tell us about Sara's school” — the child is the subject.

Tap, don't type

Tiles, chips and toggles wherever an answer is a choice.

End on a reward

A free class and an ID card give a reason to finish.

04 — The Screens

The flow, screen by screen

Twelve key screens from the 14-scene flow, each with the reason behind it. Pick a screen, or use the arrows.

Meet the guide
Tell us about the child
Set up classes
The reward
Meet the guide
01

Welcome

Prof. Greenline greets the family. A guide, not a form.

1 / 12
05 — Looking Back

What worked, and what I'd change

What worked
Settling the rules before the screens

Course suggestions, sibling accounts and scheduling were decided before any screen was drawn, so the interface never had to cover for an undecided system.

What I'd change
Test with kids sooner

The dialogue was shaped by adults. I'd put it in front of 8–12 year-olds earlier — they read and click very differently.

The Bigger Picture

A first impression is a product decision.

The old flow collected data and dropped families on a dashboard. The new one treats the first five minutes as the start of the relationship — a guide, a name on every screen, a course worth trying and a free class at the end.

“Fourteen scenes. Two paths. One conversation.”

Every great project starts with a conversation
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© 2026 Adnan Murad · The Careful Edit

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